We here at Cwerki are really excited to see how well you all do in our War of Min competition! To help you improve your times we are going to release a couple of guides for each of the competition levels. Today we’ll be going over Drop n’ Climb.
Overview
Drop n’ Climb will be the first real challenge to most of you. The level is longer than Prospector’s Reach and introduces a new obstacle type, the Spike Gauntlet.
A spike gauntlet is a section of a tunnel that is littered with holes. Out of these holes, spikes will pop out and back in periodically. Each gauntlet has its own set of tricks and we will be going over how to best navigate this gauntlet later in this post.
As the name insinuates, Drop n’ Climb is all about playing with vertical space. You will make your way down a steep drop then gradually work your way back up towards the finish.
The Start
Making sure you start the level correctly can sometimes save you a good number of seconds. This is not very critical to Drop n’ Climb but before you fire the cannon and get the timer starter, make sure you line yourself up with as little obstacles in your way as possible, the less you need to turn, the better. As with all levels, firing the cannon and then immediately consuming a boost consumable will help you reach a top speed faster (provided you can handle Min at those speeds).
When you reach the indicators pointing you downwards, you might want to either release the thrust or press the brakes slightly. This will largely depend on how you customized your Tech-Tree.
The drop itself is relatively straightforward. You will find only static obstacles here so just make sure you avoid those sharp broken pillars as their tips may catch you by surprise.
When you reach the end of the drop and depending on how fast you are going you might need to apply some braking. The floor of the tunnel you are about to enter has a lot of static obstacles requiring you to level Min at a higher altitude. This is one of the common crash spots but luckily there is a checkpoint right after the drop.
After you level you should come face to face with the Spike Gauntlet. The trick to avoiding the spikes in this particular gauntlet is to fly low. The line we like to take at Cwerki involves first going into the small gap in the bottom left corner (where the inspiration point is) then flying as low as possible until you break out of the gauntlet. You would need to be careful if you take this approach as the small gap is dangerously close to the tunnel and is wide enough to fit Min with only a little room for error. Alternatively you could fly low starting from the bottom right side of the screen.
Be very careful on the next turn. The turn itself is a U turn followed by another turn. This section can appear misleading, if you go into it at full speed you might crash into the tunnel’s borders taking you back to the checkpoint before the gauntlet.
From then on you will have to climb your way up until you reach another sharp set of turns identical to the ones you just passed, and from there you should be able to see the finish-line in sight.
Tech-Tree
For this particular level I prefer to go completely down the Risk Takers tree since the level itself is not very long and thereby, depending on what Min you use, you should have enough capacity to get you to the finish line (with little to spare…).
Suggested Consumables
We strongly suggest you use your first slot for boosters, alternatively you could favor core-recharge consumables above boosts if you are running a core intensive build, but for the purposes of this guide, we recommend you favor boosts above core-recharges.
As for which of the boosts to actually take, we recommend either Booster or Booster II. Due to the short straight distances in this level it is generally not advised to equip an Infinity Booster.
Min Choices
When it comes to which Min you actually decide to use, the choice is largely based on your play-style and how your Tech-tree is used. Mins that work well with this build are the Chilly Min, Forest Min or even Desert Min.
We hope this guide helps you better understand Drop n’ Climb and helps you compete more aggressively on the leaderboard. Please remember that Min is strongly based on your play-style so if you have a better idea for a speed build go ahead and use it, we would also love to hear about it.
Good luck in the competition!!!
Here are a few more guides you might find interesting:
- Serpent’s Cove Guide: Coming Soon
- Min Guide: Coming Soon
- Consumable Guide: Coming Soon
- In-App Purchase Guide: http://www.cwerki.com/?p=224






















